| UObjectBase
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Module |
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Header |
/Engine/Plugins/Experimental/VirtualProductionUtilities/Source/VPUtilities/Public/VPBlueprintLibrary.h |
Include |
#include "VPBlueprintLibrary.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)()
class UVPBlueprintLibrary : public UBlueprintFunctionLibrary
Functionality added to prototype the VR scouting tools
Name | Description | ||
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EditorDeleteSelectedObjects() |
Trigger an UnrealEd Delete |
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EditorDuplicate() |
Trigger an UnrealEd Duplicate |
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EditorRedo() |
Trigger an UnrealEd Redo |
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EditorUndo() |
Trigger an UnrealEd Undo |
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GetEditorViewportTransform() |
Get the location of the 2D viewport camera |
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GetEditorVRHeadTransform() |
Get the location of the VR HMD |
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GetEditorVRRoomTransform() |
Get the VR room transform (the playable area shown as a wireframe cage on Vive and Rift |
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FGameplayTag... |
GetVirtualProductionRole() |
The machine role(s) in a virtual production context. |
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GetVREditorLaserHoverLocation() |
Get the hitlocation of the interaction controller's laser pointer, in world space |
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IsVREditorModeActive() |
Get whether the user is in editor VR mode |
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JumpToBookmarkInLevelEditor ( |
Jump to a virtual production bookmark |
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Refresh3DEditorViewport() |
Refresh the desktop 3D viewport so that it updates changes even when not set to 'Realtime' |
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SetGrabSpeed ( |
Set the VR grab speed cvar |
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AActor * |
SpawnBookmarkAtCurrentLevelEditorPosition ( |
Spawn a virtual production bookmark |
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AVPViewportT... |
SpawnVPTickableActor ( |
Spawn a virtual production tickable actor |
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VPBookmarkSplineMeshIndicatorDisable ( |
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VPBookmarkSplineMeshIndicatorSetStartAndEnd ( |