UVPSettings

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Inheritance Hierarchy

References

Module

VPUtilities

Header

/Engine/Plugins/Experimental/VirtualProductionUtilities/Source/VPUtilities/Public/VPSettings.h

Include

#include "VPSettings.h"

Syntax

[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Config=Game)
class UVPSettings : public UObject

Variables

Name Description

Protected variable

bool

 

bIsCommandLineRolesValid

The machine role(s) in a virtual production context read from the command line.

Public variable UProperty Category, EditAnywhere Config

bool

 

bShowRoleInEditor

When enabled, the virtual production role(s) will be displayed in the main editor UI.

Protected variable UProperty Transient

FGameplayTagCon...

 

CommandLineRoles

Public variable UProperty Category, EditAnywhere Config displayname

FString

 

DirectorName

Public variable

FSimpleMulticas...

 

OnRolesChanged

Notify when the virtual production roles have changed.

Protected variable UProperty Category, EditAnywhere Config

FGameplayTagCon...

 

Roles

The machine role(s) in a virtual production context.

Public variable UProperty Category, EditAnywhere Config displayname

FString

 

ShowName

Constructors

Name Description

Public function

UVPSettings()

Functions

Name Description

Public function Const

const FGamep...

 

GetRoles()

Overridden from UObject

Name Description

Public function Virtual

void

 

PostEditChangeChainProperty

(
    FPropertyChangedChainEvent& Proper...
)

This alternate version of PostEditChange is called when properties inside structs are modified.

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