Module |
|
Header |
/Engine/Plugins/Experimental/VirtualProductionUtilities/Source/VPUtilitiesEditor/Public/VPUtilitiesEditorBlueprintLibrary.h |
Include |
#include "VPUtilitiesEditorBlueprintLibrary.h" |
Source |
/Engine/Plugins/Experimental/VirtualProductionUtilities/Source/VPUtilitiesEditor/Private/VPUtilitiesEditorBlueprintLibrary.cpp |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Virtual Production")
static AVPEditorTickableActorBase * SpawnVPEditorTickableActor
(
UObject * ContextObject,
const TSubclassOf< AVPEditorTickableActorBase > ActorClass,
const FVector Location,
const FRotator Rotation
)
Spawn an editor-only virtual production tickable actor
Actors based on the non-transient AVPEditorTickableActorBase will be saved in the level.
Being non-transient also means that transactions happening on them will be replicated on other connected multi-user machines