UVPUtilitiesEditorBlueprintLibrary::SpawnVPEditorTickableActor

Spawn an editor-only virtual production tickable actor

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MacOS
Linux

References

Module

VPUtilitiesEditor

Header

/Engine/Plugins/Experimental/VirtualProductionUtilities/Source/VPUtilitiesEditor/Public/VPUtilitiesEditorBlueprintLibrary.h

Include

#include "VPUtilitiesEditorBlueprintLibrary.h"

Source

/Engine/Plugins/Experimental/VirtualProductionUtilities/Source/VPUtilitiesEditor/Private/VPUtilitiesEditorBlueprintLibrary.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Virtual Production")
static AVPEditorTickableActorBase * SpawnVPEditorTickableActor
(
    UObject * ContextObject,
    const TSubclassOf< AVPEditorTickableActorBase > ActorClass,
    const FVector Location,
    const FRotator Rotation
)

Remarks

Spawn an editor-only virtual production tickable actor

Actors based on the non-transient AVPEditorTickableActorBase will be saved in the level.

Being non-transient also means that transactions happening on them will be replicated on other connected multi-user machines

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