UVPUtilitiesEditorBlueprintLibrary::SpawnVPTransientEditorTickableActor

Spawn an editor-only transient virtual production tickable actor

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MacOS
Linux

References

Module

VPUtilitiesEditor

Header

/Engine/Plugins/Experimental/VirtualProductionUtilities/Source/VPUtilitiesEditor/Public/VPUtilitiesEditorBlueprintLibrary.h

Include

#include "VPUtilitiesEditorBlueprintLibrary.h"

Source

/Engine/Plugins/Experimental/VirtualProductionUtilities/Source/VPUtilitiesEditor/Private/VPUtilitiesEditorBlueprintLibrary.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Virtual Production")
static AVPTransientEditorTickableActorBase * SpawnVPTransientEditorTickableActor
(
    UObject * ContextObject,
    const TSubclassOf< AVPTransientEditorTickableActorBase > ActorClass,
    const FVector Location,
    const FRotator Rotation
)

Remarks

Spawn an editor-only transient virtual production tickable actor

Actors based on the transient AVPTransientEditorTickableActorBase will NOT be saved in the level.

Being transient also means that transactions happening on them will NOT be replicated on other connected multi-user machines

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