UVPUtilitiesEditorSettings

Virtual Production utilities settings for editor

Windows
MacOS
Linux

Inheritance Hierarchy

UObjectBase

UObjectBaseUtility

UObject

UVPUtilitiesEditorSettings

References

Module

VPUtilitiesEditor

Header

/Engine/Plugins/Experimental/VirtualProductionUtilities/Source/VPUtilitiesEditor/Public/VPUtilitiesEditorSettings.h

Include

#include "VPUtilitiesEditorSettings.h"

Syntax

[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Config=VirtualProductionUtilities)
class UVPUtilitiesEditorSettings : public UObject

Remarks

Virtual Production utilities settings for editor

Variables

Name Description

Public variable UProperty Config

TArray< FSoftCl...

 

AdditionnalClassToLoad

GestureManager class to use by the ScoutingSubsystem

Public variable UProperty Category, EditAnywhere, Meta Config

bool

 

bIsHelperSystemEnabled

Whether the helper system on the controllers is enabled

Public variable UProperty Category, EditAnywhere, Meta Config

bool

 

bUseGripInertiaDamping

If true, the user will use inertia damping to stop after grip nav.

Public variable UProperty Category, EditAnywhere, Meta Config

bool

 

bUseMetric

Whether to use the metric system or imperial for measurements

Public variable UProperty Category, EditAnywhere, Meta Config

bool

 

bUseTransformGizmo

Whether to enable or disable the transform gizmo

Public variable UProperty Category, EditAnywhere, Meta Config

float

 

FlightSpeed

Speed when flying in VR

Public variable UProperty Meta Config

FSoftClassPath

 

GestureManagerEditorUtilityClassPath

GestureManager class to use by the ScoutingSubsystem

Public variable UProperty Category, EditAnywhere, Meta Config

float

 

GripNavSpeed

Speed when using grip nav in VR

Public variable UProperty Category, EditAnywhere, Meta Config

float

 

InertiaDamping

Damping applied to inertia

Public variable UProperty Meta Config

FSoftClassPath

 

ScoutingSubsystemEditorUtilityClassPath

ScoutingSubsystem class to use for Blueprint helpers

Public variable UProperty Category, EditAnywhere, Meta Config

TSoftClassPtr< ...

 

VirtualScoutingUI

The default user interface that we'll use for virtual scouting

Overridden from UObject

Name Description

Public function Virtual

void

 

PostEditChangeProperty

(
    FPropertyChangedEvent& PropertyCha...
)

Called when a property on this object has been modified externally

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