UVariantManagerBlueprintLibrary::GetCapturableProperties

Returns a property path for all the properties we can capture for an actor.

Windows
MacOS
Linux

References

Module

VariantManager

Header

/Engine/Plugins/Enterprise/VariantManager/Source/VariantManager/Public/VariantManagerBlueprintLibrary.h

Include

#include "VariantManagerBlueprintLibrary.h"

Source

/Engine/Plugins/Enterprise/VariantManager/Source/VariantManager/Private/VariantManagerBlueprintLibrary.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="VariantManager")
static TArray< FString > GetCapturableProperties
(
    UObject * ActorOrClass
)

Remarks

Returns a property path for all the properties we can capture for an actor. Will also handle receiving the actor's class instead.

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