UVariantManagerBlueprintLibrary::RemoveActorBindingByName
Looks for an actor binding to an actor with ActorLabel within Variant and removes it, if it exists.
Module
|
VariantManager
|
Header
|
/Engine/Plugins/Enterprise/VariantManager/Source/VariantManager/Public/VariantManagerBlueprintLibrary.h
|
Include
|
#include "VariantManagerBlueprintLibrary.h"
|
Source
|
/Engine/Plugins/Enterprise/VariantManager/Source/VariantManager/Private/VariantManagerBlueprintLibrary.cpp
|
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Meta=(ScriptMethod), Category="VariantManager")
static void RemoveActorBindingByName
(
UVariant * Variant,
const FString & ActorName
)
Looks for an actor binding to an actor with ActorLabel within Variant and removes it, if it exists.
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