UVariantManagerBlueprintLibrary::RemoveActorBindingByName

Looks for an actor binding to an actor with ActorLabel within Variant and removes it, if it exists.

Windows
MacOS
Linux

References

Module

VariantManager

Header

/Engine/Plugins/Enterprise/VariantManager/Source/VariantManager/Public/VariantManagerBlueprintLibrary.h

Include

#include "VariantManagerBlueprintLibrary.h"

Source

/Engine/Plugins/Enterprise/VariantManager/Source/VariantManager/Private/VariantManagerBlueprintLibrary.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Meta=(ScriptMethod), Category="VariantManager")
static void RemoveActorBindingByName
(
    UVariant * Variant,
    const FString & ActorName
)

Remarks

Looks for an actor binding to an actor with ActorLabel within Variant and removes it, if it exists.

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