UVariantManagerBlueprintLibrary::RemoveVariantSetByName

Looks for a variant set with VariantSetName within LevelVariantSets and removes it, if it exists.

Windows
MacOS
Linux

References

Module

VariantManager

Header

/Engine/Plugins/Enterprise/VariantManager/Source/VariantManager/Public/VariantManagerBlueprintLibrary.h

Include

#include "VariantManagerBlueprintLibrary.h"

Source

/Engine/Plugins/Enterprise/VariantManager/Source/VariantManager/Private/VariantManagerBlueprintLibrary.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Meta=(ScriptMethod), Category="VariantManager")
static void RemoveVariantSetByName
(
    ULevelVariantSets * LevelVariantSets,
    const FString & VariantSetName
)

Remarks

Looks for a variant set with VariantSetName within LevelVariantSets and removes it, if it exists.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss