Module |
|
Header |
/Engine/Plugins/Enterprise/VariantManager/Source/VariantManager/Public/VariantManagerBlueprintLibrary.h |
Include |
#include "VariantManagerBlueprintLibrary.h" |
Source |
/Engine/Plugins/Enterprise/VariantManager/Source/VariantManager/Private/VariantManagerBlueprintLibrary.cpp |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Meta=(ScriptMethod), Category="VariantManager")
static void RemoveVariantSetByName
(
ULevelVariantSets * LevelVariantSets,
const FString & VariantSetName
)
Looks for a variant set with VariantSetName within LevelVariantSets and removes it, if it exists.