FFunctionCaller::IsBoundToBlueprint

Check whether this event is bound to a valid blueprint entry node

Windows
MacOS
Linux

References

Module

VariantManagerContent

Header

/Engine/Plugins/Enterprise/VariantManagerContent/Source/VariantManagerContent/Public/FunctionCaller.h

Include

#include "FunctionCaller.h"

Source

/Engine/Plugins/Enterprise/VariantManagerContent/Source/VariantManagerContent/Private/FunctionCaller.cpp

Syntax

bool IsBoundToBlueprint() const

Remarks

Check whether this event is bound to a valid blueprint entry node

Returns

true if this event is bound to a function entry node with a valid signature, false otherwise.

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