Module |
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Header |
/Engine/Plugins/Enterprise/VariantManagerContent/Source/VariantManagerContent/Public/FunctionCaller.h |
Include |
#include "FunctionCaller.h" |
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)()
struct FFunctionCaller
Name | Description | ||
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FunctionName |
The function that should be called to invoke this event. |
Name | Description | ||
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CacheFunctionName() |
Cache the function name to call from the blueprint function entry node. |
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GetDisplayOrder() |
Get the order with which the VariantManager should display this in a property list. |
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UK2Node_Func... |
GetFunctionEntry() |
Retrieve the function entry node this event is bound to |
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IsBoundToBlueprint() |
Check whether this event is bound to a valid blueprint entry node |
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IsValidFunction ( |
Helper function to determine whether the specified function entry is valid for this event |
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PostSerialize ( |
Called after this event has been serialized in order to cache the function pointer if necessary |
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SetDisplayOrder ( |
Set the order with which the VariantManager should display this in a property list. |
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SetFunctionEntry ( |
Set the function entry that this event should trigger |