| UObjectBase
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Module |
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Header |
/Engine/Plugins/Enterprise/VariantManagerContent/Source/VariantManagerContent/Public/PropertyValueOption.h |
Include |
#include "PropertyValueOption.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(BlueprintType)
class UPropertyValueOption : public UPropertyValue
PropertyValue that can only be captured from ASwitchActors.
Name | Description | |
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UPropertyValueOption ( |
Name | Description | ||
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ApplyDataToResolvedObject() |
Applies our recorded data to the PropertyValuePtr for the resolved object. |
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GetDataFromResolvedObject() |
Fetches the value bytes for this property from the resolved object. |
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const TArray... |
GetDefaultValue() |
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GetValueSizeInBytes() |
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Resolve ( |
Tries to resolve the property value on the passed object, or the parent binding's bound object if the argument is nullptr. |