UPropertyValueOption

PropertyValue that can only be captured from ASwitchActors.

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Inheritance Hierarchy

References

Module

VariantManagerContent

Header

/Engine/Plugins/Enterprise/VariantManagerContent/Source/VariantManagerContent/Public/PropertyValueOption.h

Include

#include "PropertyValueOption.h"

Syntax

[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(BlueprintType)
class UPropertyValueOption : public UPropertyValue

Remarks

PropertyValue that can only be captured from ASwitchActors.

Constructors

Name Description

Public function

UPropertyValueOption

(
    const FObjectInitializer& ObjectIn...
)

Overridden from UPropertyValue

Name Description

Public function Virtual

void

 

ApplyDataToResolvedObject()

Applies our recorded data to the PropertyValuePtr for the resolved object.

Public function Virtual Const

TArray< uint...

 

GetDataFromResolvedObject()

Fetches the value bytes for this property from the resolved object.

Public function Virtual

const TArray...

 

GetDefaultValue()

Public function Virtual Const

int32

 

GetValueSizeInBytes()

Public function Virtual

bool

 

Resolve

(
    UObject* OnObject
)

Tries to resolve the property value on the passed object, or the parent binding's bound object if the argument is nullptr.

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