[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadWrite, Category="Template",
Meta=(ToolTip="Captured byte property"))
EVariantManagerTestEnum EnumWithSecondDefault
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadWrite, Category="Template",
Meta=(ToolTip="Captured byte property"))
EVariantManagerTestEnum EnumWithSecondDefault