IVariantManagerContentEditorModule::CreateLevelVariantSetsAsset

Windows
MacOS
Linux

References

Module

VariantManagerContentEditor

Header

/Engine/Plugins/Enterprise/VariantManagerContent/Source/VariantManagerContentEditor/Public/VariantManagerContentEditorModule.h

Include

#include "VariantManagerContentEditorModule.h"

Syntax

UObject * CreateLevelVariantSetsAsset
(
    const FString & AssetName,
    const FString & PackagePath,
    bool bForceOverwrite
)

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss