Module |
|
Header |
/Engine/Plugins/Enterprise/VariantManagerContent/Source/VariantManagerContentEditor/Public/VariantManagerContentEditorModule.h |
Include |
#include "VariantManagerContentEditorModule.h" |
void RegisterOnLevelVariantSetsDelegate
(
FOnLevelVariantSetsEditor Delegate
)
This will be executed whenever FLevelVariantSetsAssetActions::OpenAssetEditor is called with a valid asset. This so that the editor toolkit can be on the VariantManager plugin and the AssetActions can be on this module