| UObjectBase
|
Module |
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Header |
/Engine/Plugins/Enterprise/VariantManagerContent/Source/VariantManagerContentEditor/Public/VariantManagerFactoryNew.h |
Include |
#include "VariantManagerFactoryNew.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(HideCategories=Object)
class UVariantManagerFactoryNew : public UFactory
Name | Description | |
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UVariantManagerFactoryNew ( |
Name | Description | ||
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|
UObject *... |
FactoryCreateNew ( |
Create a new object by class. |
|
ShouldShowInNewMenu() |
Returns true if this factory should be shown in the New Asset menu (by default calls CanCreateNew). |