Module |
|
Header |
/Engine/Plugins/Experimental/VirtualCamera/Source/VirtualCamera/Public/VirtualCameraPawnBase.h |
Include |
#include "VirtualCameraPawnBase.h" |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintImplementableEvent)
void LoadFinished()
Blueprint event for signaling UI that game settings have been loaded.