[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, Category="Default")
TMap< FString, FVirtualCameraSettingsPreset > SettingsPresets
Stores the list of settings presets, and saved presets
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, Category="Default")
TMap< FString, FVirtualCameraSettingsPreset > SettingsPresets
Stores the list of settings presets, and saved presets