Module |
|
Header |
/Engine/Plugins/Experimental/VirtualCamera/Source/VirtualCamera/Public/VirtualCameraPlayerControllerBase.h |
Include |
#include "VirtualCameraPlayerControllerBase.h" |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintPure, Category="Virtual Camera|Cinematic Camera|Focus")
EVirtualCameraFocusMethod GetCurrentFocusMethod()
Returns the current focus method.
the focus method being used