AVirtualCameraPlayerControllerBase::GetFocusPlaneColor

Get the current color of the focus plane that should be used

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MacOS
Linux

References

Module

VirtualCamera

Header

/Engine/Plugins/Experimental/VirtualCamera/Source/VirtualCamera/Public/VirtualCameraPlayerControllerBase.h

Include

#include "VirtualCameraPlayerControllerBase.h"

Source

/Engine/Plugins/Experimental/VirtualCamera/Source/VirtualCamera/Private/VirtualCameraPlayerControllerBase.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintPure, Category="Virtual Camera|Cinematic Camera|Focus")
FColor GetFocusPlaneColor()

Remarks

Get the current color of the focus plane that should be used

Returns

  • The name of the current or next sequence that will be recorded

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