AVirtualCameraPlayerControllerBase::GetLevelSequences

Returns the names of each level sequence asset in the project

Windows
MacOS
Linux

References

Module

VirtualCamera

Header

/Engine/Plugins/Experimental/VirtualCamera/Source/VirtualCamera/Public/VirtualCameraPlayerControllerBase.h

Include

#include "VirtualCameraPlayerControllerBase.h"

Source

/Engine/Plugins/Experimental/VirtualCamera/Source/VirtualCamera/Private/VirtualCameraPlayerControllerBase.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Virtual Camera|Sequencer|Playback")
void GetLevelSequences
(
    TArray< FLevelSequenceData > & OutLevelSequenceNames
)

Remarks

Returns the names of each level sequence asset in the project

Parameters

Parameter

Description

OutLevelSequenceNames

Upon return, array will contain all available level sequence names

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