AVirtualCameraPlayerControllerBase::OnStopped

Blueprint Event for when a sequence stops playing.

Windows
MacOS
Linux

References

Module

VirtualCamera

Header

/Engine/Plugins/Experimental/VirtualCamera/Source/VirtualCamera/Public/VirtualCameraPlayerControllerBase.h

Include

#include "VirtualCameraPlayerControllerBase.h"

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintImplementableEvent, Category="VirtualCamera")
void OnStopped()

Remarks

Blueprint Event for when a sequence stops playing.

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