AVirtualCameraPlayerControllerBase::SetActiveLevelSequence

Changes the active level sequence to a new level sequence.

Windows
MacOS
Linux

References

Module

VirtualCamera

Header

/Engine/Plugins/Experimental/VirtualCamera/Source/VirtualCamera/Public/VirtualCameraPlayerControllerBase.h

Include

#include "VirtualCameraPlayerControllerBase.h"

Source

/Engine/Plugins/Experimental/VirtualCamera/Source/VirtualCamera/Private/VirtualCameraPlayerControllerBase.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Virtual Camera|Sequencer|Playback")
bool SetActiveLevelSequence
(
    ULevelSequence * InNewLevelSequence
)

Remarks

Changes the active level sequence to a new level sequence.

Returns

true if a valid level sequence player was found, false if no level sequence player is currently available

Parameters

Parameter

Description

LevelSequenceName

The name of the level sequence to select

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