Module |
|
Header |
/Engine/Plugins/Experimental/VirtualCamera/Source/VirtualCamera/Public/VirtualCameraPlayerControllerBase.h |
Include |
#include "VirtualCameraPlayerControllerBase.h" |
Source |
/Engine/Plugins/Experimental/VirtualCamera/Source/VirtualCamera/Private/VirtualCameraPlayerControllerBase.cpp |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Virtual Camera|Sequencer|Playback")
bool SetActiveLevelSequence
(
ULevelSequence * InNewLevelSequence
)
Changes the active level sequence to a new level sequence.
true if a valid level sequence player was found, false if no level sequence player is currently available
Parameter |
Description |
---|---|
LevelSequenceName |
The name of the level sequence to select |