AVirtualCameraPlayerControllerBase::SetWaypointFavoriteStatus

Sets whether or not a waypoint is favorited

Windows
MacOS
Linux

References

Module

VirtualCamera

Header

/Engine/Plugins/Experimental/VirtualCamera/Source/VirtualCamera/Public/VirtualCameraPlayerControllerBase.h

Include

#include "VirtualCameraPlayerControllerBase.h"

Source

/Engine/Plugins/Experimental/VirtualCamera/Source/VirtualCamera/Private/VirtualCameraPlayerControllerBase.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Virtual Camera|Waypoints")
void SetWaypointFavoriteStatus
(
    const FString & WaypointName,
    const bool bIsFavorite
)

Remarks

Sets whether or not a waypoint is favorited

Parameters

Parameter

Description

WaypointName

The name of the waypoint to adjust favorite setting for

bIsFavorite

Whether settings should be saved

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