FLevelSequenceData

Windows
MacOS
Linux

References

Module

VirtualCamera

Header

/Engine/Plugins/Experimental/VirtualCamera/Source/VirtualCamera/Public/LevelSequencePlaybackController.h

Include

#include "LevelSequencePlaybackController.h"

Syntax

[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType))
struct FLevelSequenceData

Variables

Name Description

Public variable UProperty Category, EditAnywhere BlueprintReadWrite

FString

 

AssetPath

Public variable UProperty Category, EditAnywhere BlueprintReadWrite

FString

 

DisplayName

Public variable UProperty Category, EditAnywhere, Meta BlueprintReadWrite

FDateTime

 

LastEdited

Constructors

Name Description

Public function

FLevelSequenceData

(
    const FString InAssetPath,
    const FString InDisplayName,
    const FDateTime InLastEdited
)

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