FVirtualCameraSettings

Stores specific camera settings to be retrieved at a later time

Windows
MacOS
Linux

References

Module

VirtualCamera

Header

/Engine/Plugins/Experimental/VirtualCamera/Source/VirtualCamera/Public/VirtualCameraSaveGame.h

Include

#include "VirtualCameraSaveGame.h"

Syntax

[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType))
struct FVirtualCameraSettings

Remarks

Stores specific camera settings to be retrieved at a later time

Variables

Name Description

Public variable UProperty Category, EditAnywhere BlueprintReadWrite

float

 

Aperture

The aperture of the camera

Public variable UProperty Category, EditAnywhere

TMap< EVirtualC...

 

AxisSettings

The Axis settings for locking, stabilization, and scaling

Public variable UProperty Category, EditAnywhere

bool

 

bAllowFocusVisualization

Public variable UProperty Category, EditAnywhere

FColor

 

DebugFocusPlaneColor

Public variable UProperty Category visibleanywhere

EUnit

 

DesiredDistanceUnits

Public variable UProperty Category, EditAnywhere

float

 

FilmbackHeight

The filmback sensor height of the camera

Public variable UProperty Category, EditAnywhere

FString

 

FilmbackName

Public variable UProperty Category, EditAnywhere

float

 

FilmbackWidth

The filmback sensor width of the camera

Public variable UProperty Category, EditAnywhere BlueprintReadWrite

float

 

FocalLength

The focal length of the camera

Public variable UProperty Category, EditAnywhere

float

 

MatteOpacity

Constructors

Name Description

Public function

FVirtualCameraSettings()

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss