Module |
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Header |
/Engine/Plugins/Experimental/VirtualCamera/Source/VirtualCamera/Public/VirtualCameraSaveGame.h |
Include |
#include "VirtualCameraSaveGame.h" |
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType))
struct FVirtualCameraSettings
Stores specific camera settings to be retrieved at a later time
Name | Description | ||
---|---|---|---|
|
float |
Aperture |
The aperture of the camera |
|
AxisSettings |
The Axis settings for locking, stabilization, and scaling |
|
|
bAllowFocusVisualization |
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|
DebugFocusPlaneColor |
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DesiredDistanceUnits |
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|
float |
FilmbackHeight |
The filmback sensor height of the camera |
|
FilmbackName |
||
|
float |
FilmbackWidth |
The filmback sensor width of the camera |
|
float |
FocalLength |
The focal length of the camera |
|
float |
MatteOpacity |
Name | Description | |
---|---|---|
|
FVirtualCameraSettings() |