ULevelSequencePlaybackController::GetActiveLevelSequence

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References

Module

VirtualCamera

Header

/Engine/Plugins/Experimental/VirtualCamera/Source/VirtualCamera/Public/LevelSequencePlaybackController.h

Include

#include "LevelSequencePlaybackController.h"

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintPure, Category="VirtualCamera | Sequencer | Playback")
ULevelSequence * GetActiveLevelSequence()

Returns

the currently selected LevelSequence

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