| UObjectBase
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Module |
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Header |
/Engine/Plugins/Experimental/VirtualCamera/Source/VirtualCamera/Public/LevelSequencePlaybackController.h |
Include |
#include "LevelSequencePlaybackController.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(BlueprintType)
class ULevelSequencePlaybackController : public UObject
Name | Description | ||
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ULevelSequence ... |
ActiveLevelSequence |
The sequence to play back |
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OnRecordEnabledStateChanged |
Notify whether recording is enabled or disabled for the current sequence |
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WeakSequencer |
Weak reference to Sequencer associated with the active LevelSequence |
Name | Description | |
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ULevelSequencePlaybackController ( |
Name | Description | ||
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ClearActiveLevelSequence() |
Clears the current level sequence player, needed when recording clean takes of something. |
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ULevelSequen... |
GetActiveLevelSequence() |
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GetActiveLevelSequenceName() |
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GetCurrentSequenceDuration() |
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GetCurrentSequenceFrameRate() |
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GetCurrentSequencePlaybackEnd() |
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GetCurrentSequencePlaybackPosition() |
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GetCurrentSequencePlaybackStart() |
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GetCurrentSequencePlaybackTimecode() |
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GetLevelSequences ( |
Returns the names of each level sequence actor that is present in the level. |
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IsSequencePlaybackActive() |
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IsSequencerLockedToCameraCut() |
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JumpToPlaybackPosition ( |
Moves the current sequence to a desired playback position |
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PauseLevelSequence() |
Pause the currently active sequence |
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PlayLevelSequence() |
Starts playing the currently active sequence |
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PlayLevelSequenceReverse() |
Starts playing the currently active sequence in reverse |
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PlayToEnd() |
Play to the end of the current sequence and stop |
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SetActiveLevelSequence ( |
Changes the active level sequence to a new level sequence. |
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SetSequencerLockedToCameraCut ( |
Sets the current Sequencer perspective to be locked to camera cut |
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StopLevelSequencePlay() |
Stops playing the currently active sequence |