[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(BlueprintReadWrite, EditAnywhere, Category="VirtualCamera")
UCineCameraComponent * ComponentToTrack
The camera component that will be tracked.
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(BlueprintReadWrite, EditAnywhere, Category="VirtualCamera")
UCineCameraComponent * ComponentToTrack
The camera component that will be tracked.