bSendUpdateInEditor

When the component has the authority and we are in the editor, we should broadcast the update.

Windows
MacOS
Linux

Syntax

[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(BlueprintReadWrite, EditAnywhere, Category="VirtualCamera",
          Meta=(EditCondition="bHasAuthority"))
bool bSendUpdateInEditor

Remarks

When the component has the authority and we are in the editor, we should broadcast the update.

The component needs to be owned by an actor that is ticked in the editor.

See Also

ShouldTickIfViewportsOnly

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss