[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(BlueprintReadWrite, EditAnywhere, Category="VirtualCamera",
Meta=(EditCondition="bHasAuthority"))
bool bSendUpdateInEditor
When the component has the authority and we are in the editor, we should broadcast the update.
The component needs to be owned by an actor that is ticked in the editor.
ShouldTickIfViewportsOnly