| UPawnMovementComponent::AddInputVector()
|
Module |
|
Header |
/Engine/Plugins/Experimental/VirtualCamera/Source/VirtualCamera/Public/VirtualCameraMovementComponent.h |
Include |
#include "VirtualCameraMovementComponent.h" |
Source |
/Engine/Plugins/Experimental/VirtualCamera/Source/VirtualCamera/Private/VirtualCameraMovementComponent.cpp |
Adds the given vector to the accumulated input in world space. Input vectors are usually between 0 and 1 in magnitude. They are accumulated during a frame then applied as acceleration during the movement update.
Parameter |
Description |
---|---|
WorldDirection |
Direction in world space to apply input |
bForce |
If true always add the input, ignoring the result of IsMoveInputIgnored(). |