UVirtualCameraSaveGame

Windows
MacOS
Linux

Inheritance Hierarchy

References

Module

VirtualCamera

Header

/Engine/Plugins/Experimental/VirtualCamera/Source/VirtualCamera/Public/VirtualCameraSaveGame.h

Include

#include "VirtualCameraSaveGame.h"

Syntax

[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)()
class UVirtualCameraSaveGame : public USaveGame

Variables

Name Description

Public variable UProperty Category visibleanywhere

FVirtualCameraS...

 

CameraSettings

Public variable UProperty Category visibleanywhere

FString

 

HomeWaypointName

Public variable UProperty Category visibleanywhere

int32

 

PresetIndex

Public variable UProperty Category visibleanywhere

FString

 

SaveSlotName

Public variable UProperty Category visibleanywhere

int32

 

ScreenshotIndex

Public variable UProperty Category visibleanywhere

TMap< FString, ...

 

Screenshots

Public variable UProperty Category visibleanywhere

TMap< FString, ...

 

SettingsPresets

Public variable UProperty Category visibleanywhere

uint32

 

UserIndex

Public variable UProperty Category visibleanywhere

int32

 

WaypointIndex

Public variable UProperty Category visibleanywhere

TMap< FString, ...

 

Waypoints

Constructors

Name Description

Public function

UVirtualCameraSaveGame

(
    const FObjectInitializer& ObjectIn...
)

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