VirtualCamera

Windows
MacOS
Linux

Classes

Name

Description

Public class UClass Abstract Blueprintable, BlueprintType HideCategories

AVirtualCameraPawnBase

A class to handle aspects of virtual Camera related to general settings, and communicating with components.

Public class UClass Abstract

AVirtualCameraPlayerControllerBase

Public struct UStruct BlueprintType

FLevelSequenceData

Public struct UStruct BlueprintType

FTrackingOffset

Public struct UStruct

FVirtualCameraAxisSettings

Stores relevant information for an axis for the virtual camera pawn

Public class

FVirtualCameraResetOffsetsDelegate

Public struct UStruct BlueprintType

FVirtualCameraScreenshot

Keeps track of all the data associated with a screenshot that was taken by the user

Public struct UStruct BlueprintType

FVirtualCameraSettings

Stores specific camera settings to be retrieved at a later time

Public struct UStruct BlueprintType

FVirtualCameraSettingsPreset

Keeps track of all data associated with settings presets.

Public struct UStruct BlueprintType

FVirtualCameraWaypoint

Keeps a saved location and the name of that location

Public class

IVirtualCameraController

Public class

IVirtualCameraOptions

Public class

IVirtualCameraPresetContainer

Public class UClass BlueprintType

ULevelSequencePlaybackController

Public class UClass Blueprintable, BlueprintType

UVirtualCameraCineCameraComponent

Public class UClass Blueprintable ClassGroup, Meta

UVirtualCameraConcertCameraComponent

A class to transfer Camera data in MU session

Public class

UVirtualCameraController

Public class UClass BlueprintType

UVirtualCameraMovement

A class to handle the virtual Camera transform.

Public class UClass

UVirtualCameraMovementComponent

Public class

UVirtualCameraOptions

Public class

UVirtualCameraPresetContainer

Public class UClass

UVirtualCameraSaveGame

Public class UClass

UVirtualCameraSubsystem

Typedefs

Name

Description

FRecordEnabledStateChanged

Enums

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