NumOcclusionLods

The number of levels that we calculate occlusion volumes for.

Windows
MacOS
Linux

Syntax

[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, Category=Rendering,
          Meta=(DisplayName="Occlusion LODs", ClampMin="0", ClampMax="5"))
int32 NumOcclusionLods

Remarks

The number of levels that we calculate occlusion volumes for. A higher number gives finer occlusion at the cost of more queries.

Select Skin
Light
Dark

Welcome to the new Unreal Engine 4 Documentation site!

We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

We'll be sure to let you know when the new system is up and running.

Post Feedback