Module |
|
Header |
/Engine/Plugins/Experimental/VirtualHeightfieldMesh/Source/VirtualHeightfieldMesh/Public/VirtualHeightfieldMeshComponent.h |
Include |
#include "VirtualHeightfieldMeshComponent.h" |
void
SetMinMaxTexture
(
UHeightfieldMinMaxTexture
* InTexture
)
Set a new asset to hold the MinMax height texture. This should only be called directly before setting data to the new asset.