UWarpUtilsBlueprintLibrary::GeneratePFMEx

Generate and save data to a PFM file. Additionally, we have an array of tiles validiy flags (false == all pixels of a tile are NaN)

Windows
MacOS
Linux

References

Module

WarpUtils

Header

/Engine/Plugins/Runtime/WarpUtils/Source/WarpUtils/Public/Blueprints/WarpUtilsBlueprintLibrary.h

Include

#include "Blueprints/WarpUtilsBlueprintLibrary.h"

Source

/Engine/Plugins/Runtime/WarpUtils/Source/WarpUtils/Private/Blueprints/WarpUtilsBlueprintLibrary.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Meta=(DisplayName="Generate PFM Extended"),
          Category="Miscellaneous|Warp")
static bool GeneratePFMEx
(
    const FString & File,
    const FVector & StartLocation,
    const FRotator & StartRotation,
    const AActor * PFMOrigin,
    const int TilesHorizontal,
    const int TilesVertical,
    const float ColumnAngle,
    const float TileSizeHorizontal,
    const float TileSizeVertical,
    const int TilePixelsHorizontal,
    const int TilePixelsVertical,
    const bool AddMargin,
    const TArray< bool > & TilesValidityFlags
)

Remarks

Generate and save data to a PFM file. Additionally, we have an array of tiles validiy flags (false == all pixels of a tile are NaN)

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