Module |
|
Header |
/Engine/Plugins/Runtime/WarpUtils/Source/WarpUtils/Public/Blueprints/WarpUtilsBlueprintLibrary.h |
Include |
#include "Blueprints/WarpUtilsBlueprintLibrary.h" |
Source |
/Engine/Plugins/Runtime/WarpUtils/Source/WarpUtils/Private/Blueprints/WarpUtilsBlueprintLibrary.cpp |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Meta=(DisplayName="Generate PFM Extended"),
Category="Miscellaneous|Warp")
static bool GeneratePFMEx
(
const FString & File,
const FVector & StartLocation,
const FRotator & StartRotation,
const AActor * PFMOrigin,
const int TilesHorizontal,
const int TilesVertical,
const float ColumnAngle,
const float TileSizeHorizontal,
const float TileSizeVertical,
const int TilePixelsHorizontal,
const int TilePixelsVertical,
const bool AddMargin,
const TArray< bool > & TilesValidityFlags
)
Generate and save data to a PFM file. Additionally, we have an array of tiles validiy flags (false == all pixels of a tile are NaN)