UWarpUtilsBlueprintLibrary::SavePFM
Save data to a PFM file.
Module
|
WarpUtils
|
Header
|
/Engine/Plugins/Runtime/WarpUtils/Source/WarpUtils/Public/Blueprints/WarpUtilsBlueprintLibrary.h
|
Include
|
#include "Blueprints/WarpUtilsBlueprintLibrary.h"
|
Source
|
/Engine/Plugins/Runtime/WarpUtils/Source/WarpUtils/Private/Blueprints/WarpUtilsBlueprintLibrary.cpp
|
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Meta=(DisplayName="Save PFM"), Category="Miscellaneous|Warp")
static bool SavePFM
(
const FString & File,
const int TexWidth,
const int TexHeight,
const TArray< FVector > & Vertices
)
Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.