UWarpUtilsBlueprintLibrary::SavePFM

Save data to a PFM file.

Windows
MacOS
Linux

References

Module

WarpUtils

Header

/Engine/Plugins/Runtime/WarpUtils/Source/WarpUtils/Public/Blueprints/WarpUtilsBlueprintLibrary.h

Include

#include "Blueprints/WarpUtilsBlueprintLibrary.h"

Source

/Engine/Plugins/Runtime/WarpUtils/Source/WarpUtils/Private/Blueprints/WarpUtilsBlueprintLibrary.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Meta=(DisplayName="Save PFM"), Category="Miscellaneous|Warp")
static bool SavePFM
(
    const FString & File,
    const int TexWidth,
    const int TexHeight,
    const TArray< FVector > & Vertices
)

Remarks

Save data to a PFM file.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss