UWindowsMixedRealityFunctionLibrary::IsCurrentlyImmersive

Returns true if currently rendering immersive, or false if rendering as a slate.

Windows
MacOS
Linux

References

Module

WindowsMixedRealityHMD

Header

/Engine/Plugins/Runtime/WindowsMixedReality/Source/WindowsMixedRealityHMD/Public/WindowsMixedRealityFunctionLibrary.h

Include

#include "WindowsMixedRealityFunctionLibrary.h"

Source

/Engine/Plugins/Runtime/WindowsMixedReality/Source/WindowsMixedRealityHMD/Private/WindowsMixedRealityFunctionLibrary.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintPure, Category="WindowsMixedRealityHMD")
static bool IsCurrentlyImmersive()

Remarks

Returns true if currently rendering immersive, or false if rendering as a slate.

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