Module |
|
Header |
/Engine/Plugins/Runtime/WindowsMixedReality/Source/WindowsMixedRealityHMD/Public/WindowsMixedRealityFunctionLibrary.h |
Include |
#include "WindowsMixedRealityFunctionLibrary.h" |
Source |
/Engine/Plugins/Runtime/WindowsMixedReality/Source/WindowsMixedRealityHMD/Private/WindowsMixedRealityFunctionLibrary.cpp |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintPure, Category="WindowsMixedRealityHMD")
static bool IsCurrentlyImmersive()
Returns true if currently rendering immersive, or false if rendering as a slate.