UWindowsMixedRealityFunctionLibrary::IsDisplayOpaque

Returns true if running on a WMR VR device, false if running on HoloLens.

Windows
MacOS
Linux

References

Module

WindowsMixedRealityHMD

Header

/Engine/Plugins/Runtime/WindowsMixedReality/Source/WindowsMixedRealityHMD/Public/WindowsMixedRealityFunctionLibrary.h

Include

#include "WindowsMixedRealityFunctionLibrary.h"

Source

/Engine/Plugins/Runtime/WindowsMixedReality/Source/WindowsMixedRealityHMD/Private/WindowsMixedRealityFunctionLibrary.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintPure, Category="WindowsMixedRealityHMD")
static bool IsDisplayOpaque()

Remarks

Returns true if running on a WMR VR device, false if running on HoloLens.

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