UWindowsMixedRealityInputSimulationEngineSubsystem::GetHandJointTransform

Get the transform of a hand joint. Returns true if the output transform is valid.

Windows
MacOS
Linux

References

Module

WindowsMixedRealityInputSimulation

Header

/Engine/Plugins/Runtime/WindowsMixedReality/Source/WindowsMixedRealityInputSimulation/Public/WindowsMixedRealityInputSimulationEngineSubsystem.h

Include

#include "WindowsMixedRealityInputSimulationEngineSubsystem.h"

Source

/Engine/Plugins/Runtime/WindowsMixedReality/Source/WindowsMixedRealityInputSimulation/Private/WindowsMixedRealityInputSimulationEngineSubsystem.cpp

Syntax

bool GetHandJointTransform
(
    EControllerHand Hand,
    EWMRHandKeypoint Keypoint,
    FTransform & OutTransform
) const

Remarks

Get the transform of a hand joint. Returns true if the output transform is valid.

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