UWindowsMixedRealityInputSimulationEngineSubsystem::HasJointPoses

True if joint transforms are available for a hand.

Windows
MacOS
Linux

References

Module

WindowsMixedRealityInputSimulation

Header

/Engine/Plugins/Runtime/WindowsMixedReality/Source/WindowsMixedRealityInputSimulation/Public/WindowsMixedRealityInputSimulationEngineSubsystem.h

Include

#include "WindowsMixedRealityInputSimulationEngineSubsystem.h"

Source

/Engine/Plugins/Runtime/WindowsMixedReality/Source/WindowsMixedRealityInputSimulation/Private/WindowsMixedRealityInputSimulationEngineSubsystem.cpp

Syntax

bool HasJointPoses
(
    EControllerHand Hand
) const

Remarks

True if joint transforms are available for a hand.

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