Module |
|
Header |
/Engine/Plugins/Runtime/WindowsMixedReality/Source/WindowsMixedRealityInputSimulation/Public/WindowsMixedRealityInputSimulationEngineSubsystem.h |
Include |
#include "WindowsMixedRealityInputSimulationEngineSubsystem.h" |
Source |
/Engine/Plugins/Runtime/WindowsMixedReality/Source/WindowsMixedRealityInputSimulation/Private/WindowsMixedRealityInputSimulationEngineSubsystem.cpp |
static bool IsInputSimulationEnabled()
Checks both the user settings and HMD availability to determine if input simulation is enabled. Note: The engine subsystem is created before the XRSystem, so it may exist even if a HMD is connected and input simulation is ultimately not used at runtime.