| UObjectBase
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Module |
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Header |
/Engine/Plugins/Media/WmfMedia/Source/WmfMediaFactory/Public/WmfMediaSettings.h |
Include |
#include "WmfMediaSettings.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Config=Engine, defaultconfig)
class UWmfMediaSettings : public UObject
Settings for the WmfMedia plug-in.
Name | Description | ||
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AllowNonStandardCodecs |
Whether to allow the loading of media that uses non-standard codecs (default = off). |
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bAreHardwareAcceleratedCodecRegistered |
Set when at least one registered codec is hardware accelerated. |
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HardwareAcceleratedVideoDecoding |
Use hardware accelerated video acceleration (GPU) when possible otherwise fallback to software implementation (CPU), Windows and DX11 only. |
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LowLatency |
Enable low latency processing in the Windows media pipeline (default = off). |
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NativeAudioOut |
Play audio tracks via the operating system's native sound mixer (default = off). |
Name | Description | |
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UWmfMediaSettings() |
Default constructor. |
Name | Description | ||
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EnableHardwareAcceleratedCodecRegistered() |
Name | Description | ||
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CanEditChange ( |
Called by the editor to query whether a property of this object is allowed to be modified. |