UWmfMediaSettings

Settings for the WmfMedia plug-in.

Windows
MacOS
Linux

Inheritance Hierarchy

References

Module

WmfMediaFactory

Header

/Engine/Plugins/Media/WmfMedia/Source/WmfMediaFactory/Public/WmfMediaSettings.h

Include

#include "WmfMediaSettings.h"

Syntax

[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Config=Engine, defaultconfig)
class UWmfMediaSettings : public UObject

Remarks

Settings for the WmfMedia plug-in.

Variables

Name Description

Public variable UProperty Category, EditAnywhere Config

bool

 

AllowNonStandardCodecs

Whether to allow the loading of media that uses non-standard codecs (default = off).

Public variable

bool

 

bAreHardwareAcceleratedCodecRegistered

Set when at least one registered codec is hardware accelerated.

Public variable UProperty Category, EditAnywhere, Meta Config

bool

 

HardwareAcceleratedVideoDecoding

Use hardware accelerated video acceleration (GPU) when possible otherwise fallback to software implementation (CPU), Windows and DX11 only.

Public variable UProperty Category, EditAnywhere Config

bool

 

LowLatency

Enable low latency processing in the Windows media pipeline (default = off).

Public variable UProperty Category, EditAnywhere Config

bool

 

NativeAudioOut

Play audio tracks via the operating system's native sound mixer (default = off).

Constructors

Name Description

Public function

UWmfMediaSettings()

Default constructor.

Functions

Overridden from UObject

Name Description

Public function Virtual Const

bool

 

CanEditChange

(
    const FProperty* InProperty
)

Called by the editor to query whether a property of this object is allowed to be modified.

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