Module |
|
Header |
/Engine/Source/Runtime/AIModule/Classes/AIController.h |
Include |
#include "AIController.h" |
Source |
/Engine/Source/Runtime/AIModule/Private/AIController.cpp |
virtual void ClearFocus
(
EAIFocusPriority::Type InPriority
)
Clears Focus for given priority, will also clear FocalPoint as a result
Parameter |
Description |
---|---|
InPriority |
focus priority to clear. If you don't know what to use you probably mean EAIFocusPriority::Gameplay |