uint32 bStopAILogicOnUnposses: 1
By default AI's logic gets stopped when controlled Pawn is unpossessed. Setting this flag to false will make AI logic persist past losing control over a pawn
uint32 bStopAILogicOnUnposses: 1
By default AI's logic gets stopped when controlled Pawn is unpossessed. Setting this flag to false will make AI logic persist past losing control over a pawn