Module |
|
Header |
/Engine/Source/Runtime/AIModule/Classes/Actions/PawnAction.h |
Include |
#include "Actions/PawnAction.h" |
Source |
/Engine/Source/Runtime/AIModule/Private/Actions/PawnAction.cpp |
virtual void OnChildFinished
(
UPawnAction & Action,
EPawnActionResult::Type WithResult
)
Called to give Action chance to react to child action finishing. gets called AFTER child's OnFinished to give child action chance to prepare "finishing data" for parent to read. clears parent-child binding