UPawnAction::OnChildFinished

Called to give Action chance to react to child action finishing.

Windows
MacOS
Linux

Override Hierarchy

References

Module

AIModule

Header

/Engine/Source/Runtime/AIModule/Classes/Actions/PawnAction.h

Include

#include "Actions/PawnAction.h"

Source

/Engine/Source/Runtime/AIModule/Private/Actions/PawnAction.cpp

Syntax

virtual void OnChildFinished
(
    UPawnAction & Action,
    EPawnActionResult::Type WithResult
)

Remarks

Called to give Action chance to react to child action finishing. gets called AFTER child's OnFinished to give child action chance to prepare "finishing data" for parent to read. clears parent-child binding

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