UPawnAction_Wait

Uses system timers rather then ticking

Windows
MacOS
Linux

Inheritance Hierarchy

References

Module

AIModule

Header

/Engine/Source/Runtime/AIModule/Classes/Actions/PawnAction_Wait.h

Include

#include "Actions/PawnAction_Wait.h"

Syntax

class UPawnAction_Wait : public UPawnAction

Remarks

Uses system timers rather then ticking

Variables

Name Description

Public variable

float

 

FinishTimeStamp

Public variable

FTimerHandle

 

TimerHandle

Public variable

float

 

TimeToWait

Constructors

Name Description

Public function

UPawnAction_Wait

(
    const FObjectInitializer& ObjectIn...
)

Functions

Name Description

Public function Static

UPawnAction_...

 

CreateAction

(
    UWorld& World,
    float InTimeToWait
)

InTimeToWait < 0 (or just FAISystem::InfiniteInterval) will result in waiting forever

Public function

void

 

TimerDone()

Overridden from UPawnAction

Name Description

Public function Virtual

bool

 

Pause

(
    const UPawnAction* PausedBy
)

Called to pause action when higher priority or child action kicks in

Public function Virtual

EPawnActionA...

 

PerformAbort

(
    EAIForceParam::Type ShouldForce
)

Performs actual work on aborting Action. Should be called exclusively by Abort function

Public function Virtual

bool

 

Resume()

Called to resume action after being paused

Public function Virtual

bool

 

Start()

Called to start off the Action

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