Module |
|
Header |
/Engine/Source/Runtime/AIModule/Classes/Actions/PawnActionsComponent.h |
Include |
#include "Actions/PawnActionsComponent.h" |
Source |
/Engine/Source/Runtime/AIModule/Private/Actions/PawnActionsComponent.cpp |
bool HasActiveActionOfType
(
EAIRequestPriority::Type Priority,
TSubclassOf< UPawnAction > PawnActionClass
) const