| UBlackboardKeyType::DescribeValue()
|
Module |
|
Header |
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Blackboard/BlackboardKeyType_Class.h |
Include |
#include "BehaviorTree/Blackboard/BlackboardKeyType_Class.h" |
Source |
/Engine/Source/Runtime/AIModule/Private/BehaviorTree/Blackboard/BlackboardKeyType_Class.cpp |
virtual FString DescribeValue
(
const UBlackboardComponent & OwnerComp,
const uint8 * MemoryBlock
) const
Convert value to text, works directly on provided memory/properties