UBlackboardKeyType_Vector::IsEmpty

Check if key has stored value, works directly on provided memory/properties

Windows
MacOS
Linux

Override Hierarchy

UBlackboardKeyType::IsEmpty()

UBlackboardKeyType_Vector::IsEmpty()

References

Module

AIModule

Header

/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Blackboard/BlackboardKeyType_Vector.h

Include

#include "BehaviorTree/Blackboard/BlackboardKeyType_Vector.h"

Source

/Engine/Source/Runtime/AIModule/Private/BehaviorTree/Blackboard/BlackboardKeyType_Vector.cpp

Syntax

virtual bool IsEmpty
(
    const UBlackboardComponent & OwnerComp,
    const uint8 * MemoryBlock
) const

Remarks

Check if key has stored value, works directly on provided memory/properties

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