| UBlackboardKeyType::IsEmpty()
|
Module |
|
Header |
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Blackboard/BlackboardKeyType_Vector.h |
Include |
#include "BehaviorTree/Blackboard/BlackboardKeyType_Vector.h" |
Source |
/Engine/Source/Runtime/AIModule/Private/BehaviorTree/Blackboard/BlackboardKeyType_Vector.cpp |
virtual bool IsEmpty
(
const UBlackboardComponent & OwnerComp,
const uint8 * MemoryBlock
) const
Check if key has stored value, works directly on provided memory/properties