UBTDecorator_BlueprintBase::PerformConditionCheck

Called when testing if underlying node can be executed, must call FinishConditionCheck that if both generic and AI event versions are implemented only the more suitable one will be called, meaning the AI version if called for AI, generic one otherwise

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References

Module

AIModule

Header

/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Decorators/BTDecorator_BlueprintBase.h

Include

#include "BehaviorTree/Decorators/BTDecorator_BlueprintBase.h"

Syntax

bool PerformConditionCheck
(
    AActor * OwnerActor
)

Remarks

Called when testing if underlying node can be executed, must call FinishConditionCheck that if both generic and AI event versions are implemented only the more suitable one will be called, meaning the AI version if called for AI, generic one otherwise

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